Ryse: Son Of Rome

Below you'll find some examples of the work I did on Ryse: Son Of Rome. I worked on multiple areas both for cinematics and singleplayer gameplay areas. Taking care of environments as well as seperate assets.
Ryse: Son Of Rome was a release title for the new Xbox One and uses the latest in graphics technology including Physically Based Rendering.

Colosseum Stages

I worked on the singleplayer arena stages near the end of the game including the final bossfight stage. Below you'll find some examples of the final Boss fight. Tasks included dressing/level art, modeling and texturing the unique floor elements and creating the blue texture variations of the arena assets. Colosseum created by Elite 3D outsourcing. This area was part of the level owned by Sina Els

Rome - "natural path"

I worked on the "natural path" area, taking it from blockout/mockup stage to final. Tasks included modeling, texturing and dressing/level art. This area was part of the level owned by Sina Els and the Roman architecture beyond the path was created by Finn Meinert Matthiesen. Vegetation assets created by: Tom Deerberg, Ronny Muehle.

Props & Hero Assets

These are some of the props and hero assets I made for use in cinematics and/or as gameplay objectives. The ram head sculpt was reused from an outsourced asset by Forge Studios.