Crysis 3

I worked on Crysis 3 as part of the Frankfurt art team, responsible for the singleplayer part of the game. During this time I worked on three of the levels in the singleplayer campaign working with the other artists in the team to bring the levels from whitebox stage to a final version. Below are some examples of some of the things I worked on.

Crysis 3 - Welcome To The Jungle

For this level I created various assets, most importantly the brick building set that has been used throughout the game and a set of concrete elements like bridges, walls, pillars and tunnel pieces. I also worked on level art, mainly dressing up the buildings in the first area. The artists I worked with on this level: Tom Deerberg, Tracy Hudson, Ronny Muehle
Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Welcome To The Jungle - Environment Art

Crysis 3 - Post-Human

For this level I was responsible for the "outside" areas. Building unique elements for the pier and bridge area and working on level art for these areas.
The artists I worked with on this level: Stefan Heinrich, Robert Hodri, Rashad Redic. Original dome created by Frank Meinl.
Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art



Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Post-Human - Environment Art

Crysis 3 - Safeties Off

For this level I created the set of brick buildings and various assets like the asian signs and old fences. I also worked on level art in different areas. The artists I worked with on this level: Tom Deerberg.
Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art

Crysis 3- Safeties Off - Environment Art